Indigenous Storytelling and TTRPG

Abstract:

This program is to help youth in grades 7-12 foster an understanding of Indigenous storytelling, play a tabletop roleplaying game and learn about Indigenous creators in popular culture. Indigenous storytelling is an important part of Indigenous cultures. Storytelling is used to share Indigenous ways of knowing and connecting people. Stories can be used to explore Indigenous history and the present. Storytelling is an essential cultural tool for Indigenous people. Tabletop roleplaying games, specifically Dungeons and Dragons, have been shown to help people improve social and critical thinking skills. Finally, there are Indigenous creators in popular culture but they tend to go unnoticed which is why it is important to take the time to share the amazing work done by Indigenous creators. This program is to educate and uplift its participants.

Video Presentation:

https://drive.google.com/file/d/1QM_LeF91awuP0Oxz7I5cx7W6Y67TK_6w/view?usp=share_link

Michelle Boivin-Carriere:

Michelle Boivin – Carriere(they/them) is an online UofA MLIS student working as an educator in Japan. Being both a student and a teacher, they strive to always be learning and sharing knowledge. Their love for stories goes beyond the library as they have done storytelling at schools and comic book stores. With a drive for the community, they believe in the power of libraries, which has led them to volunteer in local and national events such as Pride, Word on the Streets and more. They have a passion for working with youth. Through their work they have and will continue to advocate for diversity, equity and inclusion for everyone.

References:

Archibald, J. (2008). Indigenous storywork : educating the heart, mind, body, and spirit. UBC Press.

Ball, T.(2022). Indigenous storytelling and Indigenous ways of knowing [Video lecture]. Eclass. https://drive.google.com/file/d/1Kn8HC1-SCwDjFnFZejCuN39SHa_dlDcg/view

Darvasi, P. (2019). How Dungeons & Dragons can help kids develop social-emotional learning skills. KQED. https://www.kqed.org/mindshift/51784/how-dungeons-dragons-can-help-kids-develop-social-emotional-learning-skills

Jansen-Parkes, R. (2016). A most potent brew – A basic rules adventure. Winghorn Press

Kimmer, R W. (2013). Braiding sweetgrass. Milkweed Editions.

King, T. (2003). The truth about stories : A Native narrative. House of Anansi Press.

Nguyen, F. (2022). Native language programs transcend boundaries. ILA Reporter, 40(3), 4–7.

Parran, A. (2022). Tabletop roleplay in the library setting. Backstage Library Works. https://www.bslw.com/interest-papers-22-tabletop-gaming/

Reese, D. (2022). Keynote address: Issues impacting representations of native peoples in today’s libraries [Virtual conference speaker]. Stronger Together. https://strongertogether.heysummit.com/talks/issues-impacting-representations-of-native-peoples-in-todays-libraries/

Snow, C. (2009). Tabletop fantasy RPGs. School Library Journal, 55(1), 24–25.

Storyblocks (Director). (2020). Why representation matters [Video]. YouTube.https://www.youtube.com/watch?v=ILmrpdxWgaU Turner, A. (2021). Indigenous digital development day presentation. Council of Fools. https://council-of-fools.com/blog/indigenous-digital-development-day-presentation/